The version at has not been updated yet, so it will not expose broken wearables.) Look for any wearables that render in incorrect or unexpected ways. (You must test your wearables using this version of the client. What do creators need to do?įirst, you’ll need to start by testing each of your wearables in this early-release version of the client. The solution is to ensure that the surfaces in your wearables all face the right direction. inside out) surfaces will appear invisible to players in-world. This is due to incorrect face alignment: when the client doesn’t render the “back” of a surface, any reversed (i.e. The most common problem that may result from this is some surfaces on wearables not being rendered. gltf files for wearables, which can be modified and redeployed for any broken wearables. We’ll explain how later in this post.įinally, this change only impacts the. If for some reason you need to use double sided opaque materials in your wearable, then you’ll need to add additional geometry to your model as a workaround. Alpha blended materials will continue working as is. This change will impact all wearables with opaque materials that use either single plane surfaces, or wearables with incorrect face orientations. Keep reading to learn which wearables will be impacted, and (if you’re a wearables creator) what you can do to prepare your wearables for the change to prevent your items from being rendered incorrectly in-world. Rendering both sides of a wearable is expensive and (more often than not) unnecessary since the inside of a wearable isn’t visible to players.
This change to “single-sided” only wearables will greatly improve the performance of the client. On Oct 15, 2021, the Decentraland client will no longer render both sides of Wearable materials.